In TamaCorp's 1v7 asymmetrical Roblox game PURSUITCORE, team survival hinges on character utility, stun reliability, and mobility. At the top of the competitive meta, Fakatsky, Nyan, and Dante dominate the User side through unrivaled healing, invulnerability frames (i-frames), and double-stun Last Man Standing (LMS) mechanics. For the Terminators, Captain Lime Wire, Party Pony, and DOX rule the roster due to high-damage confirm combos, oppressive hitscan tools, and instant distance closure.

Character performance shifts dramatically based on player coordination, map verticality, and whether a character has an active Last Man Standing buff. Below is the complete ranking of all Users and Terminators based on competitive analysis and gameplay mechanics.


Pursuitcore User Tier List

Users must repair generators, gather fuel, and protect each other while fending off the Terminator. Sentinels provide offensive crowd control, while Supports prevent the team from being slowly whittled down across extended chases.

TierCharacterRolePrimary StrengthsPrimary Weaknesses
SFakatskySupportSpeed, healing statue, cooldown reduction, bike mobilityRNG-dependent rolls without flute
SNyanSupportTartshare speed boost (+7) and 25 HP heal, slide i-framesPrimary target for Terminators; low offensive pressure
SDanteSentinelFree i-frames on Quick Swing, Wingbeat mobility, double LMS stunWhiffing Wingbeat adds a 10s cooldown penalty
SCrafterSentinel1.6s Diamond Sword stun, up to 5s Minecart stun setupsDead kit weight (Gold Sword and Stonewall have limited use)
ATac 9SentinelSkullbuster stun extender, high-knockback Dropkick, wall skipsDive Kick lacks activation i-frames; no LMS buff
AMikaelaSentinelHitscan overcharge Snipe (2.5s stun, pierces targets), Smoke BombPoor close-quarters defense; relies entirely on distance
AVinnieSentinelHigh base health, block denies killer hits, 5s blind punchPunished heavily on whiffed reads; lacks LMS buff
BRoflpixScout / ObjectiveFast map dash, fuel highlighting, reveals killer via Cam CheckZero defensive combat utility; cannot peel for teammates
CThe KitGlass CannonHigh burst damage potential15 HP pool, dies in one hit, takes damage from zombies

S-Tier Users

Fakatsky

Fakatsky stands at the absolute pinnacle of support utility. Her kit contains answers for almost every chase scenario: Bunny grants speed boosts, Bike gives personal escape mobility, Knife provides an i-frame stun against aggressive killers, and Statue delivers massive health regeneration for teammates under 75 HP. While her items rely on rolling effects, players cannot roll the same ability twice consecutively, and flute mechanics help mitigate bad luck. In LMS, her buffs transform her kit into continuous self-defense and evasive speed, making her almost impossible to catch.

Nyan

A single competent Support changes the entire flow of an asymmetrical match, and Nyan establishes an oppressive feedback loop with allied Sentinels. Her Tartshare delivers an immediate 25 HP heal (restoring a quarter of a standard User's health) alongside a +7 speed boost to break chase distance. Her slide grants invulnerability frames to dodge lethal killer swings. In LMS, Nyan receives a 5-second +7 speed boost combined with defensive slides, giving her clean disengage windows.

Dante

The default starter Sentinel remains the most forgiving combat character in the game. His Quick Swing provides a 1-second stun paired with instant i-frames on a 22-second cooldown, making it exceptionally safe to use even on bad timing. Wingbeat offers a 1.5-second stun on a 20-second cooldown, but double-functions as vertical mobility to leap over map geometry and reset chase tempo. Whiffing Wingbeat does apply an extra 10-second cooldown and puts Quick Swing on a 4-second delay, but his LMS passive is monstrous: it doubles his stun durations to 2 seconds and 3 seconds, turning him into a near-unbeatable duelist in the endgame.

Crafter

Crafter holds onto S-Tier through the raw power of two standout abilities: Diamond Sword and Minecart. Diamond Sword delivers an instant 1.6-second stun with deceptive reach. When positioned properly along corridors or choke points, Minecart can pin and stun a Terminator for 3 to 5 continuous seconds. However, the rest of Crafter's tools (including Gold Sword and Stonewall) offer low practical return, making him slightly less consistent than Dante.


A-Tier Users

Tac 9

Tac 9 is an aggressive, high-risk Sentinel built around chain-stuns and spatial mobility. Her Skullbuster synergizes with allied stuns to extend disable durations, pairing lethally with Mikaela's ranged shots. Dropkick charges in under a second and inflicts severe knockback based on velocity. However, Tac 9 makes herself the projectile: missing either Dropkick or Dive Kick causes punishing end lag, and Dive Kick lacks i-frames on activation, leaving her vulnerable to trading hits with the killer's basic attack (M1). She also lacks an LMS buff.

Mikaela

Mikaela is the premier backline sniper. Operating outside normal chase distance, her hitscan Snipe can be overcharged into a brutal 2.5-second stun that pierces through both standard zombies and the Terminator. When flushed out, Smoke Bomb creates escape distance. However, Mikaela has no durable close-range defenses once caught in open terrain, and she currently lacks an LMS buff to carry solo endgames.

Vinnie

Vinnie functions as the game's frontline bodyguard. Boasting a higher health pool than standard Users, he uses Block to absorb killer hits and charges Better Maples stacks to deliver a counter-punch that blinds the Terminator for 5 seconds. Because both his block and punch inflict heavy slowdown if mistimed, Vinnie requires precise reactive reads rather than predictive guessing. Against ranged killers like Captain Lime Wire, his defensive shield loses value, holding him in A-Tier.


B-Tier and C-Tier Users

Roflpix (B-Tier)

Unlocked via the Manager Special badge (requiring the player to earn top score and collect the most fuel in a server with at least two other users), Roflpix is built entirely around objective speed. His dash and Cam Check allow him to locate fuel stations and highlight the Terminator's position for the team. However, he offers zero peel, no stuns, and cannot assist allies trapped in chase, making him a selfish pick in team-oriented matches.

The Kit (C-Tier)

Unlocked by surviving IWBTU as the user to earn the IWBTU Gaiden badge, The Kit is a fragile gimmick character. He possesses only 15 HP, meaning almost any killer attack or environmental hazard instantly downs him. Additionally, he is the only User who takes damage from map zombies. His pistol and charge shots require aiming in the exact direction the character faces, creating extreme aiming difficulty for controller and mobile players without sufficient reward.


Pursuitcore Terminator Tier List

Terminators must hunt down and eliminate up to 7 Users before generators and fuel objectives allow their escape. High burst damage, anti-stun tools, and vertical mobility dictate killer viability.

TierTerminatorPlaystyleDamage / CombosKey Weaknesses
SCaptain Lime WireRanged / Disruptor12s hitscan gun, 40 dmg Hook QTE, Leap combo (55 dmg)Slowest base walking speed
SParty PonyCombo Brawler35 dmg M1, 40 dmg Charge, Kick confirms into 80+ dmg combosZero vertical mobility tools
SDOX (.X)Mobility / Flanker38 speed, Drop Dash post-stun catchup, Counter (25 dmg)Tiniest M1 hitbox; prone to eating stuns if Counter is baited
ASweepTrapper / Area Denial30 dmg proximity mines, loop shutdownIneffective ranged direct hits; lacks map traversal speed
BBlanksterPub Stomper / Form ChangeRage Siphon (40 dmg, 1s i-frames), 35 dmg M1 in RageBase form is weak; totems easily destroyed by coordinated teams
BJack NoirSpread Damage / SetupRed Miles (10 dmg/hit ultimate), 35 dmg 3-hit M1Red Miles cannot down and is easily dodged; hard-countered by healing
DSuper Block BoySpecial Terminator ModeHigh base M1 damage, fast run speed, partial stun immunityZero ESP mechanics; matches stall into tedious hide-and-seek

S-Tier Terminators

Captain Lime Wire

Captain Lime Wire is the strongest killer in PURSUITCORE. Despite possessing the slowest base movement speed, his ability kit covers every range:

  • Hitscan Gun: A long-range firearm on a 12-second cooldown that primes targets for his follow-up hook.
  • Hook & Lime Buster: Landing the grapple initiates a Quick Time Event (QTE) dealing an unavoidable 40 damage. Only extreme knockback abilities (such as Mikaela’s overcharge snipe or Tac 9’s dropkick) can knock him out of QTE range.
  • Leap: A 17-second cooldown mobility jump that traverses large map sections, grants ESP tracking, parries incoming stuns, and inflicts a 25-damage ragdoll that smoothly combos into an M1 for 55 total damage.
  • M1 Sweep: Features the most generous basic attack hitbox in the game, allowing players to land hits with minimal aim.

Party Pony

As the game's starter Terminator, Party Pony delivers terrifying burst damage. Her M1 deals 35 damage, securing downs in just three strikes. Her Charge inflicts 40 damage while covering large ground distances even if it misses. Her cornerstone move is Kick: while it only deals 10 damage, it inflicts a 2-second stun that allows true combo follow-ups:

  • Kick into M1: 45 guaranteed damage.
  • Kick into Charge: 50 guaranteed damage.
  • M1 into Kick into Charge/M1: Extended confirms dealing over 80 damage, instantly depleting most of a User's health bar.

Her silent Fourth Wall ability reveals User locations without giving away audio cues. Her only balancing weakness is a complete absence of vertical mobility, making ledged maps like Lost Mall more difficult to navigate.

DOX

DOX dominates through raw pace and anti-stun utility. Moving at 38 base run speed, he stays glued to survivors. His Drop Dash can be activated immediately after suffering a stun, erasing whatever distance the survivor created during the crowd control window. His Found You flight mechanic ignores map verticality entirely. While his basic attack has the narrowest hitbox in the game, his Counter provides 3 seconds of invulnerability that reflects 25 damage back onto survivors who attempt predictable stuns.


A-Tier and B-Tier Terminators

Sweep (A-Tier)

Sweep operates as a tactical trapper. Placing proximity mines around high-traffic generator loops and choke bridges forces Users out of comfortable paths, dealing 30 damage per detonation. While direct-firing mines as projectiles is unreliable due to awkward hitboxes, skilled Sweeps use zone control to funnel teams into dead ends. He is held back from S-Tier by his low base mobility and vulnerability to being looped if survivors clear his setups.

Blankster / Blank Stare (B-Tier)

Blankster is a classic pub-stomper whose performance plummets against organized teams. His kit revolves around gathering rage through Totems and Siphon (a channeled 5-damage pummel). Coordinated survivors immediately break his totems and stun him out of Siphon channels. If he manages to enter Rage Mode, his Rage Siphon grants 1 second of i-frames and deals 40 damage with bonus speed. However, his Rage Transmute is clunky to aim, and outside of his rage transformation, his damage output is negligible.

Jack Noir (B-Tier)

Jack Noir is designed to spread chip damage across multiple survivors to charge his ultimate attack, Red Miles. In practice, this design fails against standard team compositions:

  • His basic attack deals 35 damage split across three hits, which survivors easily juke.
  • His Behead ability deals 25 damage with a pencil-thin hitbox.
  • Because his damage is spread slowly, single healing abilities from Nyan or Fakatsky immediately erase his match progress.
  • Both his Tentacle pull and Omnipotence teleport lack i-frames, allowing Sentinels to stun him instantly upon arrival.
  • His ultimate, Red Miles, deals 10 damage per tick but cannot down players. Survivors can avoid the majority of the projectiles by running in tight circles or standing directly below him.

D-Tier: Super Block Boy

Super Block Boy appears exclusively in his dedicated game mode. While he boasts the highest single-hit basic attack damage, fast foot speed, and partial stun immunity, he has zero ESP or tracking abilities. Once survivors realize this, rounds invariably devolve into players hiding in distant map corners or using The Kit to sit out of sight, forcing the Terminator to wander the map blindly until time expires.


What Decides Character Power in Pursuitcore?

Support and Sentinel Feedback Loops

A lobby consisting entirely of Sentinels will eventually collapse because mistakes cannot be repaired. Adding a Support like Nyan or Fakatsky breaks the killer's momentum. When a Sentinel like Dante or Vinnie trades hits to buy time, a 25 HP Tartshare heal or a healing statue resets that damage. This forces the Terminator to focus the Support first, which allows Sentinels to safely land Dropkicks, Diamond Swords, and Snipes while the killer is in pursuit.

Last Man Standing (LMS) Scaling

Characters that possess dedicated LMS buffs gain massive survivability once all teammates are eliminated. Dante represents the most extreme case, as his doubled stun times (2s and 3s) allow him to hold off killers single-handedly until the escape timer finishes. Conversely, characters like Mikaela, Tac 9, and Vinnie suffer drastically in endgame scenarios because they receive no bonus defensive modifiers when left as the sole survivor.


Frequently Asked Questions

Who is the best character for beginners in Pursuitcore?

Dante is the most effective starter User. His Quick Swing provides free invulnerability frames that prevent him from being immediately punished for misplays, and Wingbeat allows easy vertical escapes onto ledges. For Terminators, Party Pony is the best starting choice due to her straightforward 80+ damage Kick-confirm combos and silent Fourth Wall tracking.

How do you counter Captain Lime Wire's Hook?

The QTE following Captain Lime Wire's hook (Lime Buster) can only be interrupted by high-knockback crowd control abilities executed immediately as he reels in. Mikaela's overcharged Snipe and Tac 9's Dropkick are the most reliable tools to blast him out of the activation radius. If playing other characters, hug tight map corners to break line-of-sight against his 12-second gun shot and hook projectile.

How do you unlock Roflpix and The Kit?

Both characters are locked behind gameplay badges:

  • Roflpix: Unlocked by earning the Manager Special badge (achieving the highest overall score and collecting the most fuel in a public lobby with at least two other Users).
  • The Kit: Unlocked by earning the IWBTU Gaiden badge (successfully surviving the IWBTU challenge map as the User).

Why is Jack Noir ranked so low on tier lists?

Jack Noir relies on accumulating spread damage to power up Red Miles, but his individual strike damage is too low to secure quick downs. Dedicated healers (Nyan and Fakatsky) instantly negate his damage output. Furthermore, his teleport and tentacle moves lack invulnerability frames, and his ultimate cannot down survivors and is easily dodged by running in small circles.