DotX is one of the two free starter Terminators in the Roblox asymmetrical survival game PURSUITCORE, developed by TamaCorp. Designed by ClayDoggy, DotX belongs to the Speedblitz class and is tailored for aggressive chases, capitalizing on high base mobility to run down fleeing Users before they can complete Hyperlink Generators. While DotX can effortlessly overwhelm isolated targets, the character suffers from halved invincibility frames following a stun, requiring deliberate timing and defensive reads to succeed against experienced teams.
DotX Overview and Core Stats
In PURSUITCORE lore, DotX is an anthropomorphic Pasta entity that took the form of Dot the Cabbit, an indigo feline-lagomorph character. Armed with a backwards cap bearing a carved "X", pitch-black eyes with glowing red pupils, and bloodstained gloves, DotX functions as an homage to classic 2010s creepypasta and Sonic.EXE: The Disaster.
The following core attributes define DotX according to the game's official properties:
| Stat / Property | Detail |
|---|---|
| Character Role | Terminator |
| Class | SPEEDBLITZ |
| Base HP | 2011 |
| Walkspeed / Runspeed | 16 / 38 |
| Cost | Free (Starter Terminator) |
| Chase Theme | "In Your Dreams" |
| Original Creator | ClayDoggy |
DotX's health pool of 2011 serves as an in-game reference to the release year of the original Sonic.exe creepypasta. With a top running speed of 38, DotX outpaces standard Users and matches or beats almost all other Terminators without relying on movement buffs.
DotX Abilities and Move Set
DotX relies on a direct kit focused on chasing down stragglers, flying across map elevations, punishing predictable stuns, and chaining roll hits.
Passive: Fastest Cabbit Alive
- Type: Passive
- Mechanics: DotX receives +2 extra walkspeed over the standard Terminator baseline. In exchange, DotX receives only 3 seconds of invulnerability after being stunned, cutting standard post-stun invincibility frames roughly in half compared to the 5-second buffer seen on other Terminators.
Primary Attack: GORE (Key: F)
- Type: Active Melee
- Cooldown: 1.2 seconds
- Mechanics: DotX swipes forward with a right claw, dealing 30 damage. Unlike most other Terminator basic attacks (M1s), GORE provides no forward attack lunge or burst speed upon swinging. The hitbox was made smaller during the Strife: Act 1 update, meaning players must position themselves directly next to a User to land hits. However, its 1.2-second cooldown is among the fastest attack recovery rates in the game.
Defensive Move: FAKER COUNTER (Key: E)
- Type: Active Counter / Parry
- Cooldown: 18 seconds
- Mechanics: DotX becomes shrouded for up to 3 seconds. While active, DotX is slowed, cannot jump, and has an enlarged hurtbox. If a User lands a stun on DotX during this window, DotX instantly cancels the stun, teleports behind the attacker, snaps their neck for 25 damage, and ragdolls the User for 0.5 seconds.
- Follow-up State: After triggering the counter, DotX laughs in place for 2 seconds while gaining 3 seconds of full invulnerability. FAKER COUNTER can counter melee stuns, ranged snipes from Mikaela, and charged shots from The Kit.
Mobility & Engage: HERE I COME (Key: Q)
- Type: Active Roll
- Cooldown: 22 seconds
- Mechanics: DotX leaps into the air and begins a fast roll upon contacting the ground (skipping the jump if already airborne). The roll starts significantly faster than base running speed and gradually decelerates.
- Impact & Stacking Damage: Striking a User deals 15 damage, marks the target, and immediately restores DotX to maximum roll speed. Hitting a marked target a second time consumes the mark, ragdolls and drags the player along DotX's path, and deals scaling damage calculated by starting at 8 and adding 4 damage per marked player on the field.
- Limitations: Hitting a steep incline or wall bounces DotX backward. DotX can be stunned out of the roll at any point and suffers 1 second of endlag upon exiting the roll.
Reconnaissance & Relocation: FOUND YOU (Key: R)
- Type: Active Stalk / Flight
- Cooldown: 15 seconds
- Mechanics: DotX highlights all Users on the map and turns completely invisible while gaining free-flight capabilities across the arena. Reactivating the ability ends the flight and teleports DotX directly to the ground below.
- Follow-up: Exiting FOUND YOU incurs roughly 1 second of immobilizing endlag, though DotX can jump during this freeze to dodge incoming attacks.
Strategy: Playing as DotX
To maximize DotX's high base speed and hunting potential, prioritize the following techniques:
- Cut off looping routes: DotX does not have a forward lunge on GORE. Rather than swinging early during a turn, run right into the User's model. Use the rapid 1.2-second cooldown to deliver repeated blows if a User fails to break line of sight.
- Use FOUND YOU for vertical access: Maps with distinct vertical levels, such as New World, Lost Mall, or Hide N Seek, can hinder ground-bound Terminators. Use FOUND YOU to bypass staircases and drop down directly above repair stations. Exit out of sight behind cover so Users do not receive clear visual warning indicators.
- Bait stuns before committing FAKER COUNTER: Because FAKER COUNTER severely slows movement and expands your hurtbox, activating it blindly allows Users to simply walk away and gain distance. Wait until a Sentinel like Dante, Tac9, or Crafter commits to a predictable melee stun animation, or activate it when intercepting a User attempting an emergency generator refuel.
- Maximize HERE I COME in tight corridors: Because hitting an already-marked target allows you to steer the direction both players are pushed, aim to steer captured Users into corners, dead ends, or map boundaries to immediately line up a follow-up GORE swipe.
How to Counter DotX as a User
DotX can feel overwhelming to newer survivors due to raw travel speed, but several mechanical limitations can be exploited:
- Capitalize on shortened iframes: DotX only gets 3 seconds of invulnerability after being stunned compared to the normal duration. Coordinated Sentinels can chain stuns back-to-back with minimal downtime, leaving DotX vulnerable to sustained stall tactics.
- Fake and bait the counter: If DotX stops moving and adopts the shrouded stance, immediately halt your attack. DotX cannot jump and moves sluggishly while channeling FAKER COUNTER. Backpedal or turn a corner to burn the 3-second window and force an 18-second cooldown.
- Punish ability endlag: Both HERE I COME and FOUND YOU feature roughly 1 second of endlag where DotX is fixed in place. Save your high-impact stuns (such as Mikaela's charged Snipe or Dante's Wingbeat) for the exact moment DotX exits rolling or drops out of flight.
- Exploit uneven terrain: Steep slopes, stairs, ledges, and jump pads disrupt HERE I COME, causing DotX to bounce backward and lose hitboxes. Forcing chases through vertical obstacles minimizes DotX's roll value.
Character Matchups
Favorable Matchups
- Roflpix: Roflpix relies on limited battery management via Movement Opportunity to maintain distance and lacks any personal stuns. DotX's 38 base run speed and HERE I COME allow you to run Roflpix down without threat of retaliation.
- Nyan: Although Nyan can grant +7 speed with Tartshare and escape using Slide, DotX's base speed matches Tartshare speed closely enough to keep chases tight, and FOUND YOU allows DotX to bypass Nyan's obstacle routes.
- The Kit: Kit possesses only 50 HP and dies instantly to single hits from major abilities or repeated basic strikes. A single GORE swipe combined with HERE I COME eliminates Kit swiftly.
Difficult Matchups
- Dante: Dante features quick invincibility frames on Quick Swing, vertical repositioning on Wingbeat, and doubled stun durations during Last Man Standing (LMS). Dante can easily disengage onto high platforms and punish DotX's reduced post-stun iframes.
- Tac9: Tac9 possesses high-damage kick abilities that can be steered or withheld, making it difficult for DotX to accurately predict when to pop FAKER COUNTER.
- Vinnie: Vinnie's Popup Block and counter-punches create a war of attrition. Missing an attack into Vinnie's parry can blind DotX and disrupt chase momentum entirely.
DotX Skins and References
DotX features multiple cosmetic variants in the shop that reference creepypasta lore and early internet media:
- Default: The standard blood-splattered Dot the Cabbit model with glowing red pupils.
- Quiet: Features a white fedora, open trench coat, and buckled shoes referencing Michael Jackson and the Sinister Minds track "I Miss The Quiet." When FAKER COUNTER lands, DotX's laugh is replaced with Michael Jackson's signature "Heehee!"
- Aged: Transforms DotX into an older, hunched form with dull fur and hands clasped behind his back, directly referencing the Lord X creepypasta design.
- Sunburnt: Added during the PURSUITCORE: KILLER SUMMER event; transforms DotX into a skeleton engulfed in flames.
- dawtY: A crudely proportioned, comedic skin referencing Sanic the Hegehog and Sanicball.
- Disasterous: Features a retro, low-poly aesthetic with flattened textures and blood stains that replicate the visual art style of Sonic.EXE: The Disaster. Uses an edited Kefka laugh on counter hits.
Upcoming DotX Rework Mechanics
Public test branch (PTB) previews and developer patch logs have outlined a planned mechanical rework for DotX's passive and defensive kit:
- Boost Meter Passive: Fastest Cabbit Alive is slated to be replaced by a Boost Meter system. DotX's base runspeed will be adjusted down to 35 (starting matches at 36), but landing abilities will build up to +3 bonus speed. Getting stunned will deplete 40% of the active boost meter.
- RED RING (Replacing FAKER COUNTER): A new active ability bound to E. DotX throws a red ring projectile that inflicts Madness on the hit User for 12 seconds, causing damage over time while granting the User a temporary +4 speed boost. DotX can reactivate the ability while Madness is active to teleport directly to the afflicted User, ending the effect early and building boost meter charge.
Frequently Asked Questions
Is DotX free to play in PURSUITCORE?
Yes. DotX is unlocked automatically for all players upon joining PURSUITCORE, serving as one of the two free starter Terminators alongside PartyPwny.
Why does DotX recover from stuns differently than other Terminators?
DotX's passive, Fastest Cabbit Alive, reduces post-stun invincibility frames to 3 seconds instead of the standard 5 seconds found on most other Terminators. This makes DotX significantly more vulnerable to chained survivor stuns.
How much damage does DotX's basic attack deal?
DotX's primary melee attack, GORE (F key), deals 30 damage on a 1.2-second cooldown, but it features no forward movement lunge.
Can DotX counter ranged attacks with FAKER COUNTER?
Yes. FAKER COUNTER triggers against melee stuns, Mikaela's sniper shots, and The Kit's charged projectiles, instantly teleporting DotX behind the attacking User to inflict 25 damage.












