In TamaCorp's Roblox asymmetrical survival game PURSUITCORE, Dante is a free starter User classified under the Sentinel archetype. Armed with the Hero's Blade, Dante provides essential crowd control, peel utility, and vertical escapability for survivor teams against Terminators.
Within the game's lore, Dante is a Chimera variant of a Lolcat, recognizable by the wings on their back. Dante is sworn brothers with Vinnie and friends with Akela and Yan. In gameplay, Dante is regarded across community tier lists as one of the safest and most reliable Sentinels due to built-in invincibility frames (i-frames) and versatile jump trajectories.
Dante Base Stats and Moveset Mechanics
Dante starts standard matches with 100 HP. Their kit revolves around two active abilities that interrupt Terminator chases, alongside a potent Last Man Standing passive.
| Ability / State | Cast Type | Stun Duration | Cooldown | Special Properties |
|---|---|---|---|---|
| Quick Swing | Instant melee | 1.0 second | 22 seconds | 1.2s i-frames, half-second lingering hitbox, slight knockback. |
| Wingbeat (Stance) | Stance prep | N/A | Variable (10s–30s) | Locks camera into shift-lock, disables sprint. Cancels after 10s or upon taking damage. |
| Wingbeat (Leap) | Directional leap | 1.5 seconds | 20s (Hit) / 30s (Miss) | I-frames active during flight until landing/hit. Whiffing locks Quick Swing for 4s. Direct hurtbox contact triggers a bounce. |
| Last Man Standing (LMS) | Passive trigger | Doubles all stuns | N/A | Quick Swing stuns for 2.0s; Wingbeat stuns for 3.0s. |
| Team Dante Debuff | Passive stacking | -0.1s stun per clone | N/A | Each additional living Dante on the team reduces Dante's stun durations by 0.1s. |
Quick Swing
Quick Swing is an almost instantaneous horizontal slash with the Hero's Blade. The attack features near-zero startup windup, lingers for roughly half a second, and grants Dante 1.2 seconds of invincibility frames.
Because of its speed, Quick Swing serves as the primary tool for interrupting Terminator attack windups and charged actions. The 1.0-second stun is short, meaning Terminators can immediately turn to punish Dante if caught out of position. Skilled Dante players utilize the slight knockback near map hazards or ledges to knock killers downward and immediately disengage toward cover or teammates. The i-frames can also be popped proactively to avoid incoming burst damage—such as Party Pony's Party Hard or sniper rounds—even when a stun cannot be safely landed.
Wingbeat
Wingbeat is Dante's primary skill-expression and mobility tool. Activating the ability causes Dante to flash purple and enter an attack stance that forces shift-lock and disables sprinting. This stance lasts up to 10 seconds and cannot be cancelled manually, though taking damage from a Terminator or zombie cancels it early. If cancelled or timed out, the skill's cooldown drops to 10 seconds.
Pressing the ability key a second time causes Dante to leap in the direction of the camera:
- Trajectory Control: Angling the camera downward produces a short hop, which allows for close-range stuns but leaves a tiny pre-jump vulnerability window where an aggressive killer can land a basic hit. Angling the camera upward produces a high, arcing jump that enables Dante to scale platforms and ledges inaccessible through standard jumping.
- The Hurtbox Bounce: If Dante's hurtbox makes direct contact with the Terminator's hurtbox during a leap, Dante bounces backward off of them. High-level players use this bounce mechanic to hit a mid-air stun and immediately land atop high ground, ending the chase instantly.
- Cooldown and Miss Penalties: Landing Wingbeat sets the ability cooldown to 20 seconds. Missing Wingbeat resets the cooldown to 30 seconds and imposes a 4-second lockout on Quick Swing, leaving Dante completely defenseless if they misjudge distance.
Last Man Standing (LMS) and Team Debuff
When Dante is the final User alive, their LMS passive activates, doubling all base stun durations. Quick Swing increases from 1.0 to 2.0 seconds, while Wingbeat increases from 1.5 to 3.0 seconds. Community analysis frequently ranks Dante's LMS as one of the most oppressive in PURSUITCORE, as a 3-second stun combined with vertical mobility allows Dante to stall out remaining match timers with ease.
Conversely, Dante possesses a minor stacking team debuff: for every other living Dante in the match, Dante's stun durations decrease by 0.1 seconds. Player testing notes that this reduction is negligible in standard lobbies and rarely alters matchup outcomes.
Zombie Dante (Zante)
If Dante is downed twice and eliminated, they respawn as a zombie (commonly called Zante). Zombies cannot kill survivors outright, dealing only temporary damage, but they assist the Terminator and earn match points and XP.
- Basic M1 Attack: Deals 10 temporary damage with a 2-second cooldown. Successfully landing an M1 applies a heavy self-slow for a few seconds, giving surviving Users a chance to escape.
- Leap: Functionally identical to Wingbeat, Leap sends Zante flying toward the target. It features a faster flight speed, smaller hitboxes, a flat 20-second cooldown on hit or miss, no bounce effect, and deals 20 temporary damage.
- Zante Combo Tech: Unlike the basic M1, landing Leap does not slow Zante down. Skilled players initiate with Leap to deal 20 damage, then immediately follow up with an M1 for an instant 30 temporary damage burst.
Strategic Gameplay and Terminator Matchups
Dante excels as an aggressive bodyguard and off-chaser. Because Sentinels lack self-sustain, Dante relies heavily on supports like Nyan or Fukatsuki to undo chip damage while Dante buys time.
Chase and Peeling Habits
- Stun Priority: Use Quick Swing when peeling for chased teammates. Its instant startup reliably knocks Terminators off vulnerable supports before damage registers. Reserve Wingbeat for proactive ambushes or personal escapes where a miss will not compromise a teammate's survival.
- Corner Ambushing: Running straight at a Terminator alerts them to bait or dodge the stun. Hiding around corners or line-of-sight breaks allows Dante to release a point-blank Quick Swing or short-hop Wingbeat with zero reaction time for the killer.
- Managing Lockouts: Never attempt a speculative Wingbeat stun if Quick Swing is needed for survival within the next 4 seconds. The whiff lockout guarantees the Terminator a free M1 hit.
Terminator Considerations
- Party Pony: Party Pony deals heavy combo damage (upwards of 80 damage from Kick into M1 or Charge) but lacks vertical mobility. Dante should prioritize Wingbeating onto ledges on maps like Lost Mall or New World to break pathing entirely.
- Dot X: Dot X possesses extreme movement speed and a parry counter. Avoid blind stuns into Dot X; wait for their attack animations to commit before swinging to prevent having your stun reflected.
- Captain Limewire: Limewire's harpoon and gun pressure survivors at range. If hooked by Limewire, Dante cannot easily avoid the Lime Buster QTE unless peeled by knockback specialists, making terrain hugging critical.
- Jack Noir: If Jack Noir connects with Eldritch Tentacles to pull Dante in, Dante can immediately cast Quick Swing during the pull to interrupt Jack's follow-up strikes and escape.
Dante Skins and Cosmetic Variants
Dante features a wide array of obtainable, seasonal, and conversion skins documented via official releases and the PURSUITCORE community wiki.
| Skin Name | Type / Status | Description and References |
|---|---|---|
| Default | Base | The standard chimera Lolcat wielding the Hero's Blade. |
| Ninja | Obtainable | Trollface graphic tee and bright pink shorts taking a phone selfie. References a viral streamer photo and a PursuitKart drawing. |
| Buddy | Obtainable | Bandaged eye, brown poncho, and a katana. References Buddy from LISA: The Joyful. Plays an RPGMaker sound effect during Wingbeat. |
| Greytone | Obtainable | Monochromatic palette with a spiked collar and broken-heart shirt. The first community-designed skin accepted into the game. |
| Katmin | Conversion | Full conversion skin turning Dante into Katmin, a Geocities moderator Lolcat wielding the "B&-Hammer" with mocking greentext callouts. Replaced the removed "Moot" skin. |
| Pool Party | Seasonal | Replaces the Hero's Blade with a pool noodle, paired with an open aloha shirt. Released during the Killer Summer event. |
| Demon Lord | Seasonal | Features horns, a crown, dark claws, and a guitar. Released during the Spam-O-Ween event. |
| Shedletsky | Developer | Turns Dante into classic Roblox administrator Shedletsky, scaled up to match character proportions. |
| Scout | Developer / Audio | Standard Dante model featuring Team Fortress 2 Scout voice lines when taking damage or using skills. |
| John Egbert | Upcoming | Planned second conversion skin turning Dante directly into John Egbert from Homestuck. |
Frequently Asked Questions (FAQ)
How do you unlock Dante in PURSUITCORE?
Dante is unlocked automatically for all players as a free starter Sentinel when launching PURSUITCORE on Roblox.
Can you cancel Dante's Wingbeat stance manually?
No. Once Dante enters the purple Wingbeat stance, it cannot be cancelled by the player. It only ends when Dante leaps, when the 10-second timer expires, or when Dante takes damage from a Terminator or zombie.
What is the penalty for missing Wingbeat?
Missing Wingbeat resets its cooldown to 30 seconds (instead of 20 seconds on hit) and locks Dante's Quick Swing ability on a 4-second cooldown, preventing immediate self-defense.
Does Dante get extra health during Last Man Standing?
During standard Last Man Standing, all surviving Users receive standard LMS health pools and timer resets; Dante's unique character bonus doubles the duration of Quick Swing (to 2.0 seconds) and Wingbeat (to 3.0 seconds).












