Sweep is a robotic Zone-class Terminator in PURSUITCORE, purchasable for 1,000 points at the Prize Corner. Operating as the game's premier trapper, Sweep controls objective zones and narrow pathways using deployable mines that force Users into timed Minesweeper puzzles or explosive knockback.

While Sweep possesses slower baseline mobility and lacks vertical movement tools, their territory denial and unique basic attack lunge mechanics make them dangerous in enclosed corridors.

Sweep Overview and Base Stats

According to the official PURSUITCORE wiki documentation, Sweep was an old-generation sweeper robot built in the aftermath of the Malwars to clear battlefield explosives. Gradual system degradation and explosion-induced brain damage corrupted their operating system, causing them to view all Users as hostile targets.

Stat / PropertyValue / Detail
Role / ClassTerminator / ZONE (Trapper)
Price1,000 Points (Prize Corner)
Health (HP)1,990
Movement Speed16 / 35
PronounsThey / Them
Default Chase Theme"1221" by Inceptradom
WeaponCursor-shaped wrist blade

Sweep stands as one of the tallest Terminators in PURSUITCORE alongside Captain Limewire, sitting just below BLOCKBOY in overall model scale.

Sweep Abilities and Mechanics

Sweep's kit revolves around territory denial, manual mine detonation, and network-wide User detection.

Excise (Key: F)

Excise serves as Sweep's standard melee strike (M1), swinging their right wrist blade to deal 35 damage on a 1.6-second cooldown. Most Terminators experience a brief movement penalty after their attack lunge—gaining +10 speed for half a second before losing -10 speed for another half-second. Sweep has no post-lunge slowdown. This allows skilled players to chain basic attacks repeatedly to close distance during open chases.

Implant (Key: Q)

Implant enters an aiming stance where Sweep can fire up to three mine projectiles toward their cursor. The cooldown scales depending on the number of mines deployed:

  • 1 mine: 7 seconds
  • 2 mines: 14 seconds
  • 3 mines: 21 seconds

Mines that strike a User directly explode instantly for 30 damage without causing ragdoll. Mines landing on map geometry arm after roughly one second, establishing a red boundary ring. Firing another mine inside an existing boundary immediately despawns the newly deployed mine. Sweep can have a maximum of 15 mines active simultaneously across the map.

Armed mines tick down over 15 beeps, detonating automatically for up to 30 damage with damage falloff. Touching an armed mine directly causes instant detonation, and any blast dealing 20 or more damage ragdolls Users for 2 seconds. Users can attempt to disarm an armed mine by holding F for 1 second, opening a 6x6 Minesweeper board containing 4 mines. Failing the puzzle causes the mine to emit 5 rapid warning beeps.

Mines placed adjacent to fuel generators operate under adjusted rules: they deal a maximum of 20 damage, never inflict ragdoll status, and can be disarmed simply by holding F for 5 seconds without triggering the puzzle minigame.

Detonate (Key: E)

Detonate enters a stance revealing all active mine locations across the arena. Sweep can select up to three deployed mines to instantly drain their remaining ticks and force detonation. The cooldown scales based on detonations:

  • 1 mine detonated: 6 seconds
  • 2 mines detonated: 12 seconds
  • 3 mines detonated: 18 seconds

While Detonate is active, mine tick countdowns freeze, and Users see a red Wi-Fi icon above all active explosives. Sweep cannot be stunned out of Detonate, providing guaranteed explosive triggers even under User pressure.

Solver (Key: R)

Solver functions as Sweep's primary tracking ability on a 15-second cooldown. Activating the ability highlights all Users located within a 120-stud diameter of Sweep or any active mine for 10 seconds. This allows players to monitor isolated generators and confirm whether Users have entered trapped areas.

Gameplay Strategy and Trap Placement

Playing Sweep effectively requires proactive setup rather than purely reactive chasing. Because Sweep lacks vertical movement options and base gap-closers, positioning and area control determine match outcomes.

Map Control and Choke Points

  • Trap Tight Corridors: Place mines around high-traffic routes, corners, and doorway entrances rather than clustering them directly on top of objectives.
  • Capitalize on Puzzle Screen Lock: Disarming an Implant mine takes up a substantial portion of the User's screen. Approaching Users while they attempt the Minesweeper minigame frequently catches them unable to react.
  • Exploit the Excise Lunge: Use Excise's lack of post-swing deceleration to gain ground across flat pathways when closing in on survivors.
  • Downed User Revive Denial: Launching mines toward downed Users forces prospective rescuers to tank 30 damage and a ragdoll effect, disrupting team revives.

Matchups and Counterplay

  • High-Mobility Users (Dante & Kit): Users with vertical evasion tools, like Dante's Wingbeat or Kit's double jump, can bypass ground-based mine setups. Sweep's larger hurtbox also makes them easier for Sentinels to stun.
  • Survivalist Pressure (Roflpix & Nyan): Fast survivalists like Roflpix can exploit Sweep's sluggish chase speed to regenerate resources. In Last Man Standing (LMS) scenarios, leaving evasive characters alive can drag out the round.
  • Anti-Camping Mechanics: The game's anti-camping system slows downed User bleedout if the Terminator remains too close. Rely on Solver and perimeter traps to patrol objectives instead of hovering directly over downed bodies.

Sweep Skins and Cosmetics

Sweep features multiple shop and event cosmetics referencing early internet media, classic hardware, and community crossovers.

SkinSource / TypeDescription & Reference
DefaultBase ModelClassic CRT beige monitor head, Windows sticker torso, and red flag.
CubicShop SkinPurple and black coloration inspired by the Nintendo GameCube, featuring a controller arm attachment.
SweepwareCrossover SkinOfficial crossover with Die of Death, converting Sweep into the Badware character with altered model parts and effects.
ModdedShop SkinVisual aesthetic paying homage to Garry's Mod prop creations.
666Shop SkinBased on the classic creepypasta video Username 666, featuring darkened, corroded plating and organic limb textures.
NerfedShop Skin (4,500 P)Stripped down to a monitor, blindfold, and a single leg, referencing community balancing discussions.
HostSpam-O-Ween EventDecommissioned, organic-overgrown unit featured during Halloween events.
MilestonesLevel ProgressionMilestone skins awarded at character levels 25, 50, 75, and 100.

Frequently Asked Questions

How do Users disarm Sweep's mines in PURSUITCORE?

Users approach a standard armed mine, hold the interact key (F) for one second, and complete a 6x6 Minesweeper puzzle containing four hidden mines. Generator-adjacent mines do not trigger the minigame and are disarmed by holding F for five seconds instead.

Can Sweep's mines damage players who have invulnerability frames?

No. Game updates patched mine explosions so they no longer damage Users currently possessing active invulnerability frames (I-frames), such as players who have just been revived or executed certain defensive moves.

What is the maximum number of mines Sweep can place?

Sweep can maintain up to 15 mines armed on the map at the same time. If a player launches an additional mine while 15 are active, the oldest deployed mine despawns automatically.

Why is Sweep's basic attack (Excise) considered unique?

Most Terminators suffer a movement penalty after lunging with their basic attack, losing speed for half a second. Sweep does not experience this deceleration penalty, allowing them to swing repeatedly to cover ground and maintain momentum during chases.