The Kit in the Roblox asymmetrical horror game PURSUITCORE by TamaCorp is a secret playable User belonging to the Pester Stunner class. Heavily inspired by I Wanna Be the Guy: The Movie: The Game and Syobon from Syobon Action, this character is a high-risk glass cannon possessing only 15 HP and zero revive capability. In exchange for this extreme fragility, The Kit gains the best vertical mobility in the game through an innate double jump alongside a rapid-fire pistol designed to disrupt Terminator cooldowns.

How to Unlock The Kit in PURSUITCORE

The Kit cannot be purchased from the in-game shop with points. Instead, he is one of only two badge-exclusive Users in the game (the other being Roflpix).

To unlock The Kit, players must earn the IWBTU Gaiden badge:

  1. Wait for a special round vote to trigger between standard matches.
  2. Vote for I Wanna Be the User (IWBTU) on the wheel of special modes.
  3. Once selected, one chosen User faces off against up to seven Terminators in a Last Man Standing format.
  4. Survive the entire round as the lone User until the escape portal opens and successfully exit the arena.

During IWBTU, the chosen User receives a massive health pool (often 400+ HP depending on the base character) and the Adrenaline passive, which grants temporary speed boosts upon landing stuns. Playing agile Sentinels like Dante or fast supports like Nyan significantly increases the odds of evading the horde and securing the badge.

The Kit Stats and Core Attributes

The Kit possesses distinct mechanical limitations compared to standard Users. Below are his verified attributes based on in-game data:

AttributeValue / Description
ClassPester Stunner
TypeLOLCAT / UNKNOWN
Base HP15 HP
Movement Speed16 / 30
Unlock ConditionIWBTU Gaiden Badge
Revive StateNone (Dies permanently on down)
LMS Theme"BE THE USER" by AlminumAudio

Innate Passives

The Kit features three distinct passive traits that dictate how he moves and interacts with incoming damage:

  • Legendary Cape: Allows The Kit to perform a double jump. The double jump operates on a separate cooldown from normal jumping and refreshes the moment The Kit touches the ground.
  • Fragile: Caps health at 15 HP. The Kit cannot enter a downed state, cannot be revived by teammates, and receives no HP buffs during Last Man Standing (LMS) or IWBTU. In the Versus game mode, the standard +50% survivor health buff increases his pool slightly to 22 HP. Crucially, all temporary damage converts to permanent damage, making The Kit the only User who can be eliminated directly by player-controlled Zombies.
  • Precise: The Kit snaps his orientation instantly when changing directions rather than turning with a standard rotational delay, enabling fast directional aiming.

The Kit also features a built-in safety net regarding the match timer: if killed by a Terminator before accumulating at least 30 seconds of active chase time ("danger time"), The Kit awards zero bonus time to the round clock. Reaching 30 seconds of danger time awards The Kit 200 personal score points, which is the highest individual score reward in the game.

Active Abilities Breakdown

The Kit wields a Very Small Gun (V.S.G.) with two distinct firing modes designed to disrupt killers rather than deal direct damage.

Pistol (Key: F or M1)

  • Cooldown: 0.1 seconds
  • Function: Fires a small bullet traveling horizontally in a straight line based entirely on the direction The Kit’s character model is facing.
  • Effect: Hitting a Terminator sets all of their active ability cooldowns to 0.5 seconds if they are not already cooling down. The projectile bypasses all invulnerability frames (i-frames) and does not trigger DotX's Faker Counter, but it deals no health damage and phases harmlessly through Zombies.

Charge Up (Key: Q into F/M1)

  • Cooldown: 20 seconds
  • Function: The Kit charges his gun for 1 second, briefly locking out other inputs. Pressing F or M1 releases an empowered glowing projectile in the direction The Kit faces.
  • Effect: On a direct hit, the charged shot stuns the Terminator for 2.0 seconds and applies knockback. Unlike the normal pistol pellet, this projectile respects enemy stun resistance i-frames and will trigger retaliatory counters. Players can manually cancel the charge, placing Charge Up on a short 3-second cooldown while keeping the basic Pistol ready.

Strategy and Playstyle Tips

Playing The Kit requires avoiding direct Terminator attention while providing utility to teammates from high ground.

Capitalize on Vertical Map Design

Because Legendary Cape refreshes instantly upon touching a surface, The Kit can reach elevated perches, narrow ledges, and skips that neither standard Users nor ground-bound Terminators can cross without jump pads.

  • Maps like New World, Minefield, and Resort Harena provide optimal platforming paths for stalling.
  • Maps like Lost Mall and Silent Pwnyville are wide and relatively flat, leaving The Kit heavily exposed.

Pestering and Assisting Teammates

The Kit is most valuable when acting as an external nuisance during chases:

  • When a Terminator like Blank Stare siphons a teammate, repeatedly spamming the basic Pistol freezes his ability to use M1 attacks, allowing the grabbed survivor to break free or another User to land an unpunished stun.
  • Firing at Terminators suffering from ability end lag (such as Party Pony missing a kick or DotX finishing Here I Come) prevents them from immediately following up with a basic swing.
  • When holding Charge Up, be aware that the gun produces a persistent audio hum that allows nearby Terminators to track your hiding spot by sound alone.

Matchups and Hard Counters

Due to having only 15 HP and permanent death on hit, several Terminators counter The Kit severely:

  • Captain Limewire: Limewire's hitscan ability, Limelock, applies a 10-second highlight and deals 10 damage instantly. If The Kit is hit once or pulled by The Limewire hook, death is virtually guaranteed without immediate external intervention from a teammate.
  • Jack Noir: Jack Noir's ultimate ability, The Red Miles, normally reduces standard survivors to 1 HP without killing them. Because The Kit converts all incoming damage types to lethal, The Red Miles will kill The Kit outright. Additionally, Jack's Omnipotence teleports him to the User furthest away, often targeting a Kit who is hiding across the map.
  • Sweep: Sweep places Implant landmines on key movement routes. Walking near a mine triggers instant death for The Kit. Furthermore, Sweep's tall hurtbox is concentrated in his torso and head, forcing The Kit to jump before shooting; otherwise, bullets pass harmlessly through Sweep's legs.
  • Zombies: Dead Users who re-enter the match as Zombies only deal temporary chip damage to standard players, but they can hit and eliminate The Kit permanently.

Frequently Asked Questions

Can The Kit be healed by teammates like Nyan?

The Kit can receive healing effects from support characters like Nyan or Fukatsuki, but healing is only relevant if The Kit survives a rare non-lethal blow (such as Captain Limewire's 10-damage Limelock). Any direct melee attack or heavy ability will deplete his 15 HP entirely in one hit, preventing any opportunity for healing.

Why does The Kit's gun shoot away from the camera crosshair?

Both the Pistol and Charge Up fire strictly in the direction The Kit’s physical character model is facing, not where the game camera is aimed. Players must use movement directional keys to align The Kit’s body toward the target before firing.

Does The Kit receive extra health when he is the Last Man Standing?

No. The Fragile passive strictly negates the standard LMS health buff. While other Users gain substantial HP pools to survive the endgame, The Kit remains at his baseline 15 HP during LMS.