Pursuitcore terminators represent the killer role in TamaCorp's 1v7 Roblox asymmetrical survival game. While up to seven Users attempt to refuel generators and reach the escape portal before the timer expires, a single Terminator must hunt down and eliminate every survivor across the map. Each killer features unique movement speeds, crowd-control tools, burst combos, and cooldown-based ability rotations.
Pursuitcore Terminators Overview and Stat Comparison
In standard matches, players choose from a pool of six permanently accessible Terminators. Two are unlocked by default, while the remaining four are purchased from the in-game shop using points earned from playing rounds.
| Terminator | Unlock Method / Cost | Archetype | Base Speed | Primary M1 Damage | Standout Ability |
|---|---|---|---|---|---|
| Captain Limewire | 1,200 Points | Ranged / Disruptor | Slowest | 30 Damage | The Limewire (Hook + 40 Dmg QTE Slam) |
| Partypwny | Free (Default) | Melee / Burst Combo | 36 | 35 Damage | Party Hard (Wall-slam for 40 Dmg) |
| DotX | Free (Default) | Speed / Skirmisher | 38 | 30 Damage | Found You! (Flight & Stalking) |
| Sweep | Shop Purchase | Trapper / Zone Control | Low | 35 Damage | Implant (Minefield / Minesweeper minigame) |
| Blankstare | Shop Purchase | Snowball / Beast Mode | Standard | 30 / 35 (Rage) | Rage Siphon (40 Dmg + Invulnerability frames) |
| Jack Noir | 1,413 Points | Combo / High APM | Standard | 35 Damage (3 hits) | Red Miles (Global homing ultimate) |
| Block Boy | Gamemode Exclusive | Super Juggernaut | High | 125 Damage | Ground Slam (One-shots most users) |
Standard Terminators Roster Breakdown
Captain Limewire
Captain Limewire is an oppressive ranged killer priced at 1,200 points. Widely regarded across community tier lists as the strongest Terminator in the game, he overcomes his lower baseline movement speed with unmatched map reach, hitscan projectiles, and displacement tools.
- Hook Swing (M1): Deals 30 damage on a 1.6-second cooldown. It possesses one of the largest frontal hitboxes among all killers, making close-range misses rare.
- Limelock: A 12-second cooldown hitscan rifle shot that deals 10 damage and pierces infinitely through targets. Landing this shot applies the Magnetized debuff to survivors, which grants slight tracking to his hook. Canceling the aim manually incurs a 3-second cooldown.
- The Limewire: A 15-second cooldown projectile hook. Catching a survivor reels them into melee range and prompts a quick-time event (QTE) accompanied by a distinct audio chime. Successfully hitting the prompt triggers an airborne slam dealing 40 damage, putting other abilities on a 4-second cooldown. While Captain Limewire cannot be stunned during the slam, knockback stuns (such as Mikaela's snipe or Tac 9's dropkick) can disrupt the tether if timed properly.
- Torrential Leap: Limewire fires his cannon into the ground on a 17-second cooldown, leaping across massive vertical and horizontal distances. This move highlights all surviving Users in mid-air, bypasses floor obstacles, and deals 25 damage with a ragdoll effect upon landing, cleanly comboing into a follow-up M1 for 55 total damage.
Partypwny (Party Pony)
Partypwny serves as one of the two free starter killers. Heavily inspired by classic 2010s creepypasta tropes, she focuses on high close-range burst damage and devastating combo strings.
- Cupcake Slasher (M1): Deals a hefty 35 damage per swing, reducing a standard 100 HP User to downed state in just three basic hits.
- Kick: A straight-line forward thrust dealing 10 damage. Its primary value is the 2-second stun and ragdoll, which guarantees an immediate follow-up M1 (45 total damage) or transitions directly into Party Hard. Community playtesters note that landed strings like M1 into Kick into Party Hard can delete up to 85 HP in seconds.
- Fourth Wall: A map-wide detection ability that highlights all surviving Users without warning cues or directional telltale sounds. While it slightly darkens the user's screen during activation, it allows Partypwny to expose hidden survivors behind geometry.
- Party Hard: A high-speed forward charge with limited steering after a short wind-up. Colliding with a User deals 10 damage and drags them along the path; impacting a solid wall inflicts an additional 30 damage (40 damage total). Missing or hitting walls resets her stun invulnerability frames, leaving her briefly open to counter-stuns.
- Weaknesses: Partypwny possesses zero vertical mobility tools. Users looping around ledges on maps such as New World or Lost Mall can stall her significantly if she whiffs her Kick.
DotX
DotX is the second free starter killer, designed around maximum sprint velocity and persistent chase pressure. He has a base running speed of 38, making him the fastest standard Terminator on foot.
- Spin Slash (M1): Quick 30-damage basic attack with a notably narrow hitbox that requires precise close-range alignment.
- Faker Counter: A defensive stance that parries incoming survivor stuns. Activating it negates the crowd control, grants 3 seconds of invulnerability frames, and deals 25 counter damage directly to the attacker.
- Here I Come!: A fast-rolling dash that closes gaps during chases. Landing hits with this ability slows down survivors and chains multi-hit knockdowns.
- Found You!: An aerial stalking stance. While active, DotX takes flight, hovering across map gaps and ascending ledges to eliminate the vertical looping weaknesses that plague ground-based killers.
Sweep
Sweep is a strategic trapper killer based on Minesweeper mechanics. While lacking dash tools and forward mobility, Sweep commands choke points and generator perimeters.
- Hammer Swing (M1): Deals 35 damage per strike, mirroring the highest standard basic attack damage in the game.
- Implant: Sweep fires up to 3 sticky mines that attach to terrain and doorways. When Users walk within range, the mines begin an audible countdown of 15 beeps. Survivors must complete a Minesweeper tile-clearing mini-game to disarm the mine; failure or proximity detonation deals 30 damage.
- Detonate: Allows Sweep to manually explode up to 3 active placed mines remotely, punishing survivors attempting generator repairs or revives.
- Solver: Pings all active mines on the map and outlines the auras of any Users standing in proximity to trapped zones.
Blankstare
Blankstare is a snowballing, Herobrine-themed killer whose match momentum depends on building his rage meter to unlock Beast Mode.
- Base Form Gameplay: In his normal state, Blankstare relies on a 30-damage M1, a stealth-oriented Spectator ability that fogs survivor vision while granting invisibility, and Transmute to place totems across the map. His primary rage builder is Siphon, a channel that grabs a User and repeatedly strikes them for 5 damage ticks. However, organized teams can quickly destroy totems and stun him out of Siphon to starve him of rage.
- Beast Mode (Demon Form): Once his meter fills, Blankstare transforms into a juggernaut. His M1 gains a massive forward lunge dealing 35 damage. Rage Siphon morphs into a devastating dash that provides 1 second of invulnerability frames, 2 seconds of active hitboxes, a speed boost, and 40 instant damage. His Spectate ability upgrades into an instant global highlight.
Jack Noir
Priced at 1,413 points, Jack Noir is an aggressive Homestuck-inspired skirmisher designed around continuous cooldown resets and multi-target pressure.
- Veggie Sword (M1): A 3-hit combo sequence. The first strike deals 20 damage, the second deals 10, and the third deals 5 (35 total damage). Landing hits drops cooldown to 0.5 seconds, while missing or completing the sequence triggers a 2-second cooldown.
- Eldritch Tentacles: Fires two black tentacles that reach forward and retract upon hitting map barriers. Each tentacle can grab one user and deals 110 damage, pulling them in on a 15-second cooldown.
- Omnipotence: On a 22-second cooldown, Jack highlights all active survivors and teleports directly to the User positioned furthest away from him, forcing other abilities onto a 4-second cooldown.
- Behead: Jack gains invulnerability frames and dashes forward. Striking an unmarked User inflicts 25 damage, marks them, and instantly refreshes Behead's cooldown for chaining. Striking an already-marked target deals 5 damage and ragdolls them. Whiffing puts all abilities on a 3-second penalty cooldown.
- Red Miles (Ultimate): Charged by dealing damage across multiple Users. When cast, homing red projectiles fly across the map based on the number of living survivors, dealing 10 damage per impact. Red Miles cannot down or kill normal Users (leaving them at 1 HP), though it immediately executes the 1 HP survivor, The Kit.
Gamemode-Exclusive Killers
Block Boy
Block Boy appears exclusively during special rounds selected by the pre-match voting wheel:
- Gamemodes: Active in Super Block Boy World and I Wanna Be The User (IWBTU). In IWBTU, seven Terminators become Block Boys to hunt down a single buffed User.
- Mechanics: Block Boy moves faster than any standard Terminator, possesses natural resistance or immunity to survivor stuns, and features an M1 ground slam that inflicts 125 damage. This one-shots full-health 100 HP survivors immediately. However, he has no detection abilities, radar, or ESP highlights, requiring manual map scouting.
Core Terminator Gameplay Rules and Match Mechanics
Playing as a Terminator in Pursuitcore differs fundamentally from playing as a User:
- Invulnerability: Terminators cannot be killed, eliminated, or permanently impaired. Survivor defensive tools only apply temporary stuns, blinding, or displacement.
- Timer Manipulation: Each time a Terminator downs or eliminates a User, approximately 30 seconds are added to the round clock. The exception is The Kit: if The Kit is caught and eliminated within 30 seconds of starting a chase, no bonus time is awarded to the killer.
- Downs and Executions: Standard Users have 100 HP (125 HP for Vinnie; 1 HP for The Kit). Dropping a User to 0 HP puts them in a crawling state with a secondary health bar draining at 10 HP per second. If the Terminator camps near a downed survivor, this bleed-out rate slows to deter camping. Once revived, a survivor returns with 45 HP; reaching 0 HP a second time results in permanent death.
- Zombie Mechanics: Dead survivors respawn as player-controlled Zombies. While Zombies only deal temporary chip damage and cannot secure kills on standard survivors, they can harass survivors on generators or inadvertently block stuns aimed at the Terminator.
- Last Man Standing (LMS): When six Users are eliminated, the sole remaining survivor triggers LMS. The match timer resets to a fixed survival window (typically up to 3 minutes depending on remaining generator fuel), and the survivor receives substantial health and ability enhancements.
Community Tier List and Matchup Ranking
Based on competitive playtesting and community consensus across updates through Strife Act 1:
- S-Tier (Dominant):
- Captain Limewire dominates high-level play due to unavoidable hitscan tagging, map-wide hook traversal, and heavy QTE burst combos that bypass traditional looping paths.
- Partypwny secures a high ranking due to lethal 80+ damage melee confirm strings that down freshly revived Users before supports can intervene.
- A-Tier (Strong & Consistent):
- DotX provides unrivaled ground pace (38 speed) and flight capabilities to shut down vertical window/ledge loops, backed by Faker Counter to punish predictable stun users.
- Sweep commands heavy objective choke points. On indoor or narrow maps, mine density shuts down generator completions and punishes rescue attempts.
- B-Tier (Situational / Counter-Heavy):
- Blankstare functions primarily as a pub-stomper; against coordinated teams that actively break totems and stun Siphon channels, reaching Beast Mode before the endgame is difficult.
- Jack Noir requires high mechanical precision. His low individual strike values are easily countered by team healers (such as Nyan or Fukatsuki), and his Red Miles homing missiles can be dodged by survivors running in tight circles.
- D-Tier (Special Format):
- Block Boy features extreme damage but lacks mechanical depth and detection tools, turning matches into hide-and-seek stalemates.
Frequently Asked Questions
Which Terminator is best for beginners in Pursuitcore?
Partypwny is the most effective starting killer. She is unlocked for free, requires no point investment, and features high baseline M1 damage (35) paired with a simple stun-and-charge combo (Kick into Party Hard).
How do you unlock Captain Limewire and Jack Noir?
Both characters are purchased from the in-game character menu using points earned by completing objectives, damaging opponents, and finishing rounds. Captain Limewire costs 1,200 points, while Jack Noir costs 1,413 points.
Can survivors stun Terminators out of their ultimate attacks?
Yes, but rules vary by ability. Blankstare's normal Siphon and Jack Noir's Tentacle pull can be interrupted by any basic stun. However, Captain Limewire's aerial slam QTE is immune to standard stuns and can only be broken by high-knockback displacement attacks like Mikaela's charged rifle or Tac 9's dropkick.
Why do some hits land from far away in Pursuitcore?
Pursuitcore handles hit confirmation via server-client validation that prioritizes the Terminator's perspective over the survivor's screen. If an attack connects within the killer's view, the server registers the hit, which can occasionally look like extended reach on the survivor's client.













